There's potential for some elemental themed builds. Fighter/Monk/Wizard seem like excellent pairs with the bellower, providing something for you to do while you wait for your second volley, and easy access to an Intelligence Inspiration.On Bellower Builds (without testing/playthrough): At 42 second duration, you should have 7 rounds with your summons. In TBM the breakpoints are going to be really noticeable. Level 7 Fighter/No-Sub invoking wurm Summon: ~30 second duration.īellower's can call in Reinforcements for a REALLY long time. Level 7 Fighter/Bellower invoking Wurm Summon: ~40 second duration I did some testing this evening to look at durations, using a fighter for ease of use. Marked for the Hunt is going to give really accurate invocations. If you wanted to pair a Bellower/Ranger, they'd go fine together. And Thelee's comments about Summons is right on the money. Your invocations are very accurate and have a ton of penetration. The Bellower in particular wants Sasha's Singing Scimitar to chain cast Invocations during combat- other than that, they're very flexible. They benefit from multiclassing into active abilities. Edited Februby Chanter will go with just about anything. i'll let the chanter experts chime in on specific multiclasses though (herald aka pal+chanter is a perennial favorite). I know that myself and a few other regulars are pretty big fans of single-class chanters. similar thing with far from defeated (huge PL bonus means the energized bonus lasts a super long time). +6 or +7 PL on animated weapon or dragon summon is enough (in combination with modestly good intellect) to get 100% uptime on them, whereas a troubadour has to have brisk recitation and a beckoner just has to live with bursting the summons every once and a while. ![]() I don't think eld nary is even the end-all be-all for bellower while it certainly benefits the most from the +PL, I suspect bellowers can still be decent high-level summoners, too. intellect is still vital because their invocations have durational effects, though you need 20 intellect just to cancel out the chant aoe debuff. the -50% chant aoe penalty is pretty nasty, but i figure a good way to metagame that is pu the bellower closer to the front lines and focus more on offensive chants so it matters less that party members might be out of position. Eld Nary is pretty unreal with bellower, with +6 PL and the upgrade you get like 15 bounces and loads of damage (not to mention lots of extra PEN and acc). ![]() I played around with bellower a bit, planning on rolling one fully for my next run. In regards to dps, would it be better to mix with either Barb/Fighter/Pally and go Skald? Is it ever worth it to be a ranged physical Chanter? Is it even worth having maxed out intel like most Chanters would have? I imagine Eld Nary would be unreal with enhanced PL.Īs a side question how are single class Chanters vs multiclass Chanters? Their PL8/9 look really strong. Anyone have experience with the Bellower sublass? With the -50% chant AoE, its a pretty different spin on Chanters.
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